Network latency can make or break the player experience in competitive multiplayer games. We're building a real-time alerting system that monitors round-trip time, packet loss, jitter, and server response times across different regions. The goal is to detect performance degradation before it impacts too many players and automatically alert our ops team. We're currently using a combination of client-side telemetry and server-side monitoring, but I'm curious about best practices for setting alert thresholds - too sensitive and you get alert fatigue, too loose and players suffer. How do you define acceptable latency ranges for different game genres? Do you use dynamic thresholds that adapt to baseline performance? Also, what visualization techniques have you found effective for presenting latency data to non-technical stakeholders? Looking forward to learning from your experiences with network performance monitoring!
Welcome!
Share and discuss the best content and new marketing ideas, build your professional profile and become a better marketer together.
This question has been flagged
35
Lượt xem
Enjoying the discussion? Don't just read, join in!
Create an account today to enjoy exclusive features and engage with our awesome community!
Sign up