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The market offers various real-time monitoring tools, from general-purpose solutions like Datadog, New Relic, and Prometheus to gaming-specific platforms like GameAnalytics, Unity Analytics, and PlayFab. Each has strengths and weaknesses for different use cases. We're evaluating tools based on data ingestion latency, query performance, visualization capabilities, alerting flexibility, integration ease, and cost at scale. Some tools excel at infrastructure metrics but lack game-specific features, while others are great for player behavior but weak on server performance. We need a solution that can handle both operational metrics and player analytics in real-time. What tools have you successfully implemented for real-time game monitoring? How did you handle integration with your existing tech stack? Any hidden costs or limitations you discovered after deployment? For teams running multiple games, do you use different tools for different projects or standardize on one platform?

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