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Cloud gaming services have made significant strides in 2025, with improvements in latency, streaming quality, and library depth. Major platforms have expanded their offerings, while new competitors leverage edge computing and 5G networks to deliver near-native gaming experiences. The technology has become particularly transformative in regions with limited access to high-end hardware, democratizing AAA gaming experiences. However, challenges persist: data cap concerns, internet infrastructure disparities, game ownership debates, and business model sustainability. Some publishers are embracing cloud-first releases, while others remain cautious about subscription cannibalization. What's your experience with cloud gaming services this year? Are we approaching the "Netflix of gaming" moment, or do fundamental barriers remain? Share insights on which platforms are leading the innovation and where you see this technology heading.

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